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  1. Introduction
  2. What Does CGI Stand For?
  3. How The CGI Process Is Done
    1. Modeling
    2. Texturing
    3. Lighting
    4. Animation
    5. Simulations
    6. Rendering
    7. Compositing
  4. CGI vs. Practical Effects
    1. Means of Creation
    2. Time and Cost
    3. Interactivity with Environment and Live Actors
    4. Aesthetic
  5. Balancing between CGI and Practical Effects
    1. Story and Tone
    2. Budget
    3. Integration
    4. Enhancing Practical Effects With CGI
  6. Let’s Talk About Some Firsts In CGI
    1. What Was The First Movie To Use CGI?
    2. Who Was The First CGI Character?
    3. What Was The First CGI Movie?
  7. Specific Uses of CGI
    1. 3D Motion Capture
    2. Aging/De-Aging Actors
    3. Battle Scenes
    4. Fur and Hair
    5. Bullet Time
    6. A Look Ahead
  8. Summary
  9. References

It almost seems impossible to see a studio movie that doesn’t contain some form of digital enhancement.

From the biggest tentpole blockbusters to smaller productions, the use of computers in storytelling is widespread among filmmakers.  Let’s take a look at how and why that is…

What Does CGI Stand For?

Visual effects have evolved drastically during the course of filmmaking history. The earliest effects were produced on set during production, within the camera (also known as in-camera effects). These were simple jump cuts or were created by using miniatures, back projection, or matte paintings. Optical effects came sometime later, using film, light, shadow, lenses and/or chemical processes to produce cinematic effects. As technology evolved, its uses became more widespread within the filmmaking community, until finally culminating in computer graphics. This is where art and science intersect to give us the must-be-seen-to-be-believed visuals in modern cinema we know today.

How The CGI Process Is Done

There are a series of steps, both creative and technical, involved in creating CGI animation. Let’s dive into them…

Modeling

Modeling is the method of building a 3D mathematical coordinate-based representation of any surface of an object (whether animate or inanimate) using software that can manipulate and control edges, vertices, and polygons in a simulated computerized space. One method of doing this is with 3D sculpting (think clay sculpting, only digitized), where the artist manipulates the image by cutting, pulling and smoothing it as they desire. Another 3D modeling technique is laser scanning. In laser scanning, the computer scans an actual object and then generates a digital rendering of it.

Texturing

This is the process of adding visual dimension to the digital rendering as needed. This is where the decisions are executed to start to bring life to an image by making something appear smooth or rough, soft or hard, matt or glossy, all dependent on the ultimate creative goal of the artist. The greater the detail to the texturing process, the more likely it is that an image will appear authentic.

Lighting

Lighting is key to creating a photoreal look for a digital image. How visible an object should appear or how shaded it can be are the first notions taken into considering in this step. Lighting can also be used to deepen the perception of an image by evoking mood, so how much or how little light is shed on an object needs to be measured before it’s used.  The same technical jargon is applied to CGI animation as on an actual film production set, so CGI animators use terms like “spotlights”, “area lights” and “softboxes” when they’re describing how to illuminate a digital object.

Animation

It’s in this process that objects come to life and actually move around. Animation can breathe true life into an image. To accomplish this, start and endpoints for actions need to be delineated in the computer. These endpoints are called keyframes and they’re used as markers for the action, signaling it where to start and stop.  Animating the camera, having it move in accordance with the object/image to best capture its look, is also a part of the animation process. As it is with lighting, animating the camera assists in evoking emotion from an image.

Simulations

Simulations recreate the movements of real-world elements (think water, fire, smoke, cloth and hair, etc.). Often lesser-thought of (in some cases), smaller details, can make or break the believability of an image.

Rendering

This step’s a little bit like baking a cake. It’s during the rendering phase that all the artist’s elements are placed into a single file and concentrated together. Every component here needs to be balanced properly in order to create a photoreal look.

Compositing

This is the final stage of the process. Here, the finishing touches are placed on the image. CGI involves layers upon layers of digital information and all the elements involved – lighting, shadows, reflections, colors, refractions, depth of field and motion blur – can be adjusted and fine-tuned to match the artist’s specific intent. This last step involves careful and unique precision, as this is the image as it will be seen by an audience.

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CGI vs. Practical Effects

Zooming in closer on these…

Means of Creation

Practical effects use physical, practical elements that can be modified and manipulated during production. They’ll tend to use makeup, prosthetics, miniatures, puppets and/or animatronics.

CGI employs computer software to create their effects. The work is done entirely on a digital level.

Time and Cost

Depending on what they are, practical effects can be expensive or cheap. Intricate models tend to cost more while some old-school effects are often done cheaply and on the fly.

CGI has very few cost-effective options, as state-of-the-art computing equipment, talented and skilled artists, and a meticulous, costly post-production process are all necessities of this option.

Interactivity with Environment and Live Actors

Practical effects exist on set, as tactile elements. This is commonly most helpful to the actors, who have a physical space to move within and react to realistically. It can also lead to some challenges when it comes to set design and cost.

CGI effects are all added in later, so there’s often very little for a cast to interact with when it comes to computer effects-heavy productions.

Aesthetic

Practical effects tend to carry a more tangible and realistic quality, bringing a greater sense of authenticity to a film.

While there are relatively no limits with CGI, the downside can be a fabricated-looking image that may pull an audience out of the movie.

Balancing between CGI and Practical Effects

Let’s have a closer look at these…

Story and Tone

It’s always best (when possible) to let the script decide what an effect should ultimately look like. Some films call for a strictly realistic look and feel while others lean more into fantastical, genre-inspired aesthetics.

Budget

Typically, as the saying goes, you get what you pay for. This is especially true of cheap CGI, which can often look stunningly fake and completely dispel a film’s look and feel.

Take a look at the rendition Dwayne Johnson in THE SCORPION KING for more on that idea.

Integration

Integration of CGI and practical effects has a tendency to lead to some of the most successful uses of both methods. Filmmakers will work closely with both practical and digital departments to ensure a seamless blend of elements.

Watch this iconic T-Rex in the rain scene from JURASSIC PARK and see if you can determine where the practical ends and the CGI starts.

Enhancing Practical Effects With CGI

An extension of the integration idea, oftentimes practical effects (or sets) are augmented and detailed to more visceral levels. MAX MAD: FURY ROAD deftly combines live action with practical effects to maximize the film’s impactful visuals and sequences.4

Let’s Talk About Some Firsts In CGI

What Was The First Movie To Use CGI?

Alfred Hitchcock’s 1958 film VERTIGO was the first motion picture to use CGI. Hitchcock hired computer animation pioneer John Whitney to create the opening sequence. Whitney used an 850-pound anti-aircraft targeting computer to record animation cels. He suspended a pendulum from the ceiling which held a pen above the cels. The movement of the pendulum in relation to the rotation of the cels generated the spiral drawings used in VERTIGO’s opening sequence1. You can watch the scene here.

Who Was The First CGI Character?

The first character to be created entirely with computer graphics imagery was the stained-glass knight in the 1985 film YOUNG SHERLOCK HOLMES. Special effects wizard John Lasseter (who would go on to become the Animation Chief at Pixar) spearheaded the process, which involved the character painted into the film using a laser2. The process took roughly six months to create and the scene can be found by clicking this link.

What Was The First CGI Movie?

TOY STORY (1995) was the first feature-length, computer-generated film. It was Pixar’s first movie and would subsequently launch an entire genre of feature-length, computer animated films.

Specific Uses of CGI

In addition to creating characters and worlds, here are a few more specific uses of CGI…

3D Motion Capture

The character of Gollum in Peter Jackson’s THE LORD OF THE RINGS trilogy was a groundbreaking achievement. It was created by using motion capture (“mocap” for short) on actor Andy Serkis’ face and body. The footage was later combined with CGI to create the iconic character.

Aging/De-Aging Actors

Actors and actresses have been made to look decades older or younger, depending on a movie’s needs. Chris Evans was made to look years past his age in AVENGERS END GAME while Robert DeNiro, Al Pacino and Joe Pesci were made significantly younger in THE IRISHMAN. To accomplish this, CGI overlays are applied to a digital image of the actor depicted.

Battle Scenes

We mentioned THE LORD OF THE RINGS, which is rife with epic-sized combat set-pieces, but STARSHIP TROOPERS was the first film to include an enormous, sprawling CGI battle scene. Creating and fine-tuning CGI battle scenes has been an enormous cost-saver to production; locations, actions, props, extras, stunt people, wardrobe are all built digitally and rendered as intended (unpredictable and inclement weather also isn’t a problem when it comes to using CGI to create these types of scenes).

Fur and Hair

The thinnest, finest elements can sometimes be the most challenging to recreate. Among many others, the movies AQUAMAN and CATS have employed CGI for this purpose. Rendering images of hair and fur requires intensive study (details from exactly how hair appears against different background to the way fur sways and moves are heavily scrutinized) as these types of images can easily fall short of their intended design, undermining the effect.

Bullet Time

Bullet time is a CGI technique that gives the impression of detaching the camera from its subject. It’s a stunning depth-enhancement technique that seems to stretch time and augment details as a scene plays out. THE MATRIX was the first film to use this system (it involved 120 still cameras) and also coined the phrase itself.3

A Look Ahead

CGI is constantly evolving. While a fear that computer imagery may one day replace actors seems to be growing, that level of digitization is clearly a long way off. Even though the technology of motion capture has allowed for animators to mimic the movements of the human body to jaw-dropping (but just shy of the real thing) results for over a decade now, we still need actual actors to get the nuances and movements of human beings just right. Computers require an initial source-point, in this instance, an actor, to build the expression and movement libraries for their characters. Human facial expressions are among most intricate, complex and thus far, difficult images to render believably.

Summary

Whether used on a large or small scale, CGI has become commonplace in nearly all forms of media storytelling. With it, filmmakers are now able to tell stories and depict images that were once deemed visually impossible. Where time and logistics were once of the greatest impediments in realizing a creator’s vision, the only limit on CGI now seems to be imagination itself.

  1. 1McCormack, Tom. "Did 'Vertigo' Introduce Computer Graphics to Cinema?". Rhizome. published: 9 May 2013. retrieved on: December 2022
  2. 2. "Young Sherlock Holmes (1985)". Computer Animation history-CGI. published: January 2018. retrieved on: December 2022
  3. 3Darden, Tomika. "'The Matrix' Needed 120 Cameras to Film the Movie's Iconic 'Bullet Time' Scenes". Cheat Sheet. published: 5 December 2021. retrieved on: December 2022
  4. 4Dante, D’Orazio. "Mad Max before and after shots show what’s real and what's fake". The Verge. published: May 2016. retrieved on: December 2023